UT3 Modding Home UT3 Modding Forum UT3 Modding Forge UT3 Mod Downloads UT3 Modding IRC UT3 Community News UE3 Video Training UE3 Tutorials Search UT3 Forums
Main Menu
   Home
   Forum
   Modding Forge
   Downloads
   UT3 Mods
   UT3 Mutators
   UT3 Maps
   UT3 Skins
   UE3 Video Training
   UE3 Tutorials
* * *
User
Welcome, Guest. Please login or register.
Did you miss your activation email?
September 09, 2010, 10:30:14 AM

Login with username, password and session length
* * *
Pages: [1]
Print
Author Topic: Anticheat + mutator  (Read 1114 times)
awsentinel

Posts: 1


View Profile
« on: August 05, 2009, 03:15:00 PM »

Hi all!

There is one idea and I need some advice.

I built an external (executable) application with ability to scan UT3 process memory and extract names of used classes.
Any cheats used it's own classes and can be detected that it's in use. Like a virus:) Also it's possible to keep list of "allowed" (known) classes. The process takes less then 1% of processor time (idle priority). So... universal anticheat system?

Some ideas how to  interact with the module (can be .dll) from mutator.

-------
Igor
Logged
D.chusa

Posts: 11


View Profile
« Reply #1 on: December 03, 2009, 05:17:15 AM »

There is will be good if any anticheat sources are release. And we can compile it under Linux.
Logged
Pages: [1]
Print
Jump to: